Me2 Face Editor


The Head Morph is “stored” in your ME2 or ME3 save games. You can alter you FemShep face by altering the variables of the Head Morph in Gibbed. But that’s not really easy and there is a lot of learning to do if you are not familiar with the program. A decade has passed since Mass Effect 2 first launched and times have changed. Players want more control over their character and more options made available to them. While the Mass Effect franchise let players take on the role of Fem-Shep (a female version of the main protagonist), players wanted there to be more availability when it came to the in-game romances.

Mass Effect 2 Gibbed Save Editor

Where To Get It

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Gibbed Save Editor for Mass Effect 2

Download the most recent version from here: Gibbed Save Editor ME2

This tool does not edit the coalesced.ini file. It only edits a selected save file from your game. You use this tool to change the appearance of your Shepard, add talent points, credits, and even change plot point resolutions.

How To Use It

Because somehow i always forget and fuck shit up

Before you do anything, back up your save files by copying and pasting the files to a safe place. I like to use the desktop. Once you’ve done that, follow these steps:

  1. Open Gibbed Save Editor for Mass Effect 2 application. It doesn’t matter where you unzip the downloaded folder or where you run it.
  2. Click the folder icon in it’s menu and navigate to where Mass Effect 2 stores saves: Documents > BioWare > Mass Effect 2 > Save
  3. Select the character file you wish to edit and the most recent save.
  4. Click open and the box will disappear and you’ll see your Shepard’s information has been loaded into the Player > Basic tab.

Once you’ve opened the correct save in Gibbed, we’re ready to start playing around.


From getting free credits to appearance modifiers

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I’d like to first recognize the sources for this information—none of it is my work. I’ll be linking to the original articles as I go. The reason the information is repurposed here is that I was afraid the links would over time die out and I wouldn’t have the information anymore. I’m very grateful to the original authors and all their hard work.

Quick Tweaks & Cheats

From Okogawa’s Gibbed Guide

Me2 Change Face

Modify Class Mid-Game:
Raw > [+] Player

Here you can modify Class Name and Class Friendly Name fields. Your talent points will be reset to a null value of -1, so remember to go back and replace the talent point number on the Player > Basic screen with the desired number.

To become a Sentinel:
Class Friendly name: 93951
Class Name: SFXGame.SFXPawn_PlayerSentinel

To become a Soldier:
Class Friendly name: 93952
Class Name: SFXGame.SFXPawn_PlayerSoldier

To become a Engineer:
Class Friendly name: 93953
Class Name: SFXGame.SFXPawn_PlayerEngineer

Me2 Face Editor

To become a Adept:
Class Friendly name: 93954
Class Name: SFXGame.SFXPawn_PlayerAdept

Me2 Face Editor Review

To become an Infiltrator
Class Friendly name: 93955
Class Name: SFXGame.SFXPawn_PlayerInfiltrator

To become an Vanguard:
Class Friendly name: 93956
Class Name: SFXGame.SFXPawn_PlayerVanguard

Change Your Name Mid-Game:
Raw > [+] Player

Here you can modify First Name field. Click on the field that contains the current name and change it.

Change Your Hair Mid-Game (female only):
Raw > [+] Player > [+] Appearance > [+] Morph Head > Hair Mesh

Here you can modify Hair Mesh field with any of the below codes to replace your hair style. Note: might be smart to save the current code if you want to revert back to it later.






Then locate Texture Parameters field, click “Collection” […] and change the four fields values to (which ever correspondes to the selection above):

Hair_Diff: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Mom.HMF_HIR_Mom_Tang

For the “BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_MDL”
Hair_Diff: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Cyberbabe.HMF_HIR_Cyb_Tang

Mass Effect 2 Face Editor

Hair_Diff: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Ashley.HMF_HIR_PROAshley_Tang

Hair_Diff: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Sexy.HMF_HIR_Sxy_Tang

Me2 Face Editor App

Hair_Diff: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Diff
Hair_Norm: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Norm
Hair_mask: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Mask
Hair_tang: BIOG_HMF_HIR_PRO.Mohawk.HMF_HIR_Mhk_Tang

Me2 Face Editor Download

Appearance modding, iris color, hair and more will be on a separate post with the corresponding imagery. It always bothers me when I have to adjust the code, go into the game, leave the game, adjust code again, repeat 1000 times. Better to just have an image for reference.

If you have any other codes to add to the above ones, please contact me with the subject line: “Shepard ME2 General Codes”. Add your name if you want credit.

As ever, it isn't just ME1 to ME2 to ME3 that aren't importing correctly. A fantastic video, made StMalk on the Bioware Social Forums, demonstrates how ME2's face codes result in something completely different in ME3.

I will say that he mentions it's fine for maleShep. I tend to disagree, following the same processes. Certainly the default male Shep hasn't had any issues I can discern. Nevertheless, this video really shows the differences between what a face code actually IS in each game.

Me2 Face Editor Tutorial

This particular issue can be explained by the differences in slider values in ME3. Clarian, on the Bioware Social Forums, elaborates this really well. He makes the example that the minimum value for Cheek Gaunt in ME2 is substantially different to ME3. Once again, if every slider is like this, entropy rolls in and you get the effect StMalk is describing.
I think it's important to highlight this issue, since this is an example of how every importing player, ME1 or ME2 starters regardless, are affected. 'Some' players don't have the issue. 'All' players are affected it's just 'some' are going to the forums and bringing it to the developers attention.
For the discussion on ME2 to ME3 importing see here.